Thursday 31 August 2017

Mockeries Revisited

These guys are due another look, condensing the previous posts into one usable set of guidelines.

MOCKERIES
  • Creatures of wood, felt, and steel given the spark of life.
  • They love acting human, but their needs are only imitated.
  • Children love them, real animals hate them.




MOCK TALENTS

  • Every Mockery has an innate super-human talent for a particular task.
  • The talent is often trivial, and rarely put to serious use.
  • They are excellent but unconventional teachers of their talent.

EXCEPTIONS

  • Mock People are known, but largely despised.
  • Mock Objects tend to live in the Underground.
  • Some have merged with organic tissue, calling themselves Fallacies: such as the False Angels and False Leviathan.


TEMPLATES

Apply your flavour of choice to these bones.

Mock Critter

STR 5, DEX 15, CHA 10, 4hp. d4 Damage.
  • Be clingy.
  • Be difficult.
  • Want to do everything other than their talent.

Mock Beast

STR 15, DEX 5, CHA 10, 7hp, d8 Damage.
  • Switch between human and animal behaviour
  • Switch between terrifying and pathetic.
  • Play dumb.

Mock Colossus

STR 18, DEX 5, CHA 10, 15hp, Armour 2, d10 Blast.
  • Show a gentle side.
  • Try to stay out of the way.
  • Long for some non-violent attention.



SPARKS (Roll 2d20 and Combine)
d20
Type
Talent
1
Otter
Cooking
2
Lobster
Sprinting
3
Heron
Eating
4
Toad
Seduction
5
Rhino
Puzzles
6
Mole
Burglary
7
Goat
Performance
8
Spider
Bureaucracy
9
Crow
Vision
10
Mallard
Memory
11
Dolphin
Law
12
Crocodile
Academia
13
Hog
Strategy
14
Bear
Spying
15
Rooster
Interrogation
16
Whale
Trivia
17
Mammoth
Engineering
18
Bunny
Sculpture
19
Oyster
Grooming
20
Anaconda
Forensics

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